Don't Use Effects To Derive Values And Learn How Svelte Works
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Understanding Signals and Reactivity in SW 5
- SW 5 introduces a new reactivity system called runes.
- The reactivity system allows you to declare state using the syntax "$State" and pass values using "$derived".
- Signals become reactive when written to and can be read using "derive".
- Signals are objects with subscribers and other properties.
- Derives are functions that get turned into signals and can take simple expressions.
- Signals are read within effects and added to subscribers.
- Setting a value for a signal triggers the update and notifies subscribers.
- Signals provide a simple and effective way to create reactivity in SW 5.
Overview of Signals and Reactivity in SWEL
- SWEL uses proxies under the hood to enable reactive behavior.
- Proxies allow for direct manipulation of objects and arrays, such as using push to add items to an array.
- Exporting from a SWEL file creates global state, thanks to the use of proxies.
- SWEL provides the derived function for more complex computations.
- Side effects, such as modifying external variables, should be avoided in SWEL to prevent unexpected behavior.
- The SWEL compiler can provide warnings for unsafe mutations within derived functions.
- It is possible to bypass warnings by returning a function from within a derived function, but this can lead to potential issues.
Best Practices for Using Derived Values and Effects in Code
- Avoid writing to external state or values in derived functions.
- Use derived functions to derive values rather than writing to them.
- If you need to write to external state, use a regular effect outside of the derived function.
- Use the `effect` function to write to external state, passing in the value that triggers the effect.
- Avoid using effects or complex logic inside derived functions.
- Be aware of potential infinite loops when using derived functions with reactive values.
- Consider using the `untrack` function to prevent reactivity in certain cases.
- Avoid using closure to maintain state inside derived functions.
Why you should avoid writing values in effects
- Writing values in effects can lead to convoluted code and potential problems.
- It is recommended to read values instead of writing to them when using effects.
- Effects should be used for side effects, not for modifying state or values.
- Using derives can help avoid the need for writing values in effects.
- Writing values in effects can lead to synchronization issues, as effects run last in the event loop.
- Effects should be used sparingly and only for specific purposes.
Benefits and Usage of Derived Values in Programming
- Derived values offer advantages in terms of caching and efficiency.
- Derived values can be used instead of regular functions to compute values.
- Using derived values can reduce the need for repetitive computation.
- Derived values are particularly useful in complex scenarios, such as managing a shopping cart.
- There is no significant performance penalty associated with using derived values.
- However, it is also possible to achieve similar results by using regular functions, although the developer experience may be less convenient.
Benefits of using derived signals in JavaScript
- Derived signals allow for efficient updating of values without unnecessary computation.
- Using derived signals can help optimize performance by only updating values when necessary.
- Derived signals can be easily implemented in JavaScript using simple code structures.
- Derived signals can be used to track changes in arrays or other data structures without manually checking for updates.
- Derived signals provide a concise and efficient way to keep track of values and update them when needed.
How to Use Derivs and Synchronize State
- Derivs are similar to effects, where a function is passed to them.
- To use derivs, create a signal source and pass the function to set signal.
- Derivs rerun the function each time it updates its subscribers.
- Derivs cannot be used to bind values as they are read-only.
- Regular functions can be used to synchronize state instead of derivs.
- An example is shown where two values are synchronized using regular functions.
- Another option is to create a variable derived using getters and setters.
- An example using getters and setters is shown to synchronize state.
- The choice between regular functions and derived variables depends on preference.
Binding values and synchronizing Celsius and Fahrenheit temperatures
- Using a function or class to neatly bind and manipulate values without user input.
- Utilizing getter and setter methods to synchronize Celsius and Fahrenheit temperature values.
- Creating a private value for the object and using getter and setter functions to update values.
- Applying formulas to convert Celsius to Fahrenheit and vice versa.
- Demonstrating the use of State in a class to simplify value binding and manipulation.
Creating a Coin Flip History using Simple State Management
- Use a simple state variable to store the current side of the coin.
- Create a function called "flip" that randomly assigns the side of the coin.
- Use a history array to store the previous sides of the coin.
- Output the current side of the coin and provide a button to flip the coin.
- On each flip, update the current side and add it to the history array.
- Avoid overcomplicating the code by keeping the state management simple.
Problems with value derivations and the use of classes
- Returning a value that assigns some State can cause trouble when trying to derive something from it.
- Value derivations are lazy and only update when their value updates, which can cause issues when the same value is returned multiple times in a row.
- Using value derivations in this way is not like a dependency array that always reruns when the value updates.
- Signals are a better alternative to value derivations because they only rerun when the value updates, making them more efficient.
- If faced with a situation like this, it's better to update everything inside the relevant function rather than relying on value derivations.
- When using classes, the "this" keyword may cause issues, but arrow functions or binding can help resolve them.
- You don't have to use classes and can use functions or other approaches instead.
- Consider whether or not you actually need to use value derivations, as simpler alternatives may be available.
- Value derivations can be useful for calculating percentages or other more complex operations, but simple calculations can be done without them.
Defining Getters and Setters
- Getters and setters can be defined by the user.
- It is a simple process.
- By defining getters and setters, you have more control over the access and manipulation of class attributes.
Introduction to the new reactivity system in SW 5 and best practices for using it.
- SW 5 introduces a new reactivity system called runes.
- Signals become reactive when written to and can be read using "derive".
- Signals are objects with subscribers and other properties.
- Derives are functions that get turned into signals and can take simple expressions.
- Signals provide a simple and effective way to create reactivity in SW 5.
- SWEL uses proxies under the hood to enable reactive behavior.
- Proxies allow for direct manipulation of objects and arrays.
- SWEL provides the derived function for more complex computations.
- Side effects, such as modifying external variables, should be avoided in SWEL.
- The SWEL compiler can provide warnings for unsafe mutations within derived functions.
- Use derived functions to derive values rather than writing to them.
- If you need to write to external state, use a regular effect outside of the derived function.
- Avoid using effects or complex logic inside derived functions.
- Be aware of potential infinite loops when using derived functions with reactive values.
- Consider using the `untrack` function to prevent reactivity in certain cases.
- Avoid using closure to maintain state inside derived functions.
- Writing values in effects can lead to convoluted code and potential problems.
- Effects should be used for side effects, not for modifying state or values.
- Derived values offer advantages in terms of caching and efficiency.
- Derived values can be used instead of regular functions to compute values.
- Using derived values can reduce the need for repetitive computation.
- Derived values are particularly useful in complex scenarios, such as managing a shopping cart.
Considerations when using value derivations and alternative approaches
- Returning a value that assigns some State can cause trouble when trying to derive something from it.
- Value derivations are lazy and only update when their value updates, which can cause issues when the same value is returned multiple times in a row.
- Signals are a better alternative to value derivations because they only rerun when the value updates, making them more efficient.